Our team works from Dongying, Shandong, and our editorial point of view comes from the
card tables of northern China — the house rules, the local slang, the arguments about
whether a bomb beats a straight flush.
We are deliberately narrow. Rather than chase a global casual audience, we build for
players who grew up with these games and now live somewhere those games are hard to find
a table for. That audience is large, underserved, and loyal.
We are a publisher, not a platform. We handle localisation, live
operations, monetisation and store distribution, and we work with small development
teams to bring titles to market.